Attribute VB_Name = "Kong5"
' High level sound support API
#If Win32 Then
    Declare Function sndPlaySound Lib "WINMM.DLL" Alias "sndPlaySoundA" _
        (ByVal lpszSoundName As Any, ByVal uFlags As Long) As Long
#Else
    Declare Function sndPlaySound Lib "MMSYSTEM.DLL" _
        (ByVal lpszSoundName As Any, ByVal wFlags As Integer) As Integer
#End If

Global Const SND_ASYNC = &H1     ' Play asynchronously
Global Const SND_NODEFAULT = &H2 ' Don't use default sound
Global Const SND_MEMORY = &H4    ' lpszSoundName points to a memory file
Global Const SND_LOOP = &H8
Global Const SND_NOSTOP = &H10

Global SoundBuffer As String

Sub BeginPlaySound(ByVal ResourceId As Integer)
    Dim Ret As Variant
    #If Win32 Then
        ' Important: The returned string is converted to Unicode
        SoundBuffer = StrConv(LoadResData(ResourceId, "ATM_SOUND"), vbUnicode)
    #Else
        SoundBuffer = LoadResData(ResourceId, "ATM_SOUND")
    #End If
    Ret = sndPlaySound(SoundBuffer, SND_ASYNC Or SND_NODEFAULT Or SND_MEMORY Or SND_NOSTOP)
    ' Important: This function is neccessary for playing sound asynchronously
    DoEvents
End Sub

Sub EndPlaySound()
    Dim Ret As Variant
    Ret = sndPlaySound(0&, 0&)
End Sub





